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Node Canvas

A dotted infinite canvas with nodes, ports and curved wires that show how work flows.

This style

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getstylemd.com/p/node-canvas

The idea

The page is laid out on the dotted canvas of a workflow editor: cards are nodes with ports on their edges, connected by smooth bezier wires. Friendly technical type, soft colour-coded node headers and visible structure. It explains automation by showing it.

Node Canvas borrows the visual grammar of node-based editors — the dotted infinite canvas, cards with input and output ports, smooth bezier wires — and uses it to structure an entire page. It draws on audio patch bays, visual-effects compositors and modern automation tools. Cards become nodes, sections become stages of a flow, and the reader literally follows the wire down the page. Warm off-white canvas, one hot orange, colour-coded node headers. It should feel hands-on, technical and fun to explore.

Principles

  • Every card is a node: give it ports, a header and a type.
  • Connect related things with visible wires; let the page flow.
  • Colour codes node types — triggers, actions, logic — consistently.
  • Orange means 'run'; it's the only action colour.
  • Show data inside nodes: field names, sample values, counts.

Motion

Nodes pop in at 94% scale one after another, then the wires between them draw along their bezier paths in 700ms. A small dot pulses along each wire every few seconds, showing data travelling between steps.

Do & don't

Do

  • ✓ Give every card visible ports on its edges.
  • ✓ Draw bezier wires between related cards.
  • ✓ Show realistic field names and payloads inside nodes.

Don't

  • ✕ Don't use straight right-angle connectors; wires curve.
  • ✕ Don't fill whole cards with colour.
  • ✕ Don't use more than three node-type colours.

+ 3 more of each, and component rules, in the full DESIGN.md.

What's in the DESIGN.md

  1. 01Overview & principles
  2. 02Colors (tokens + proportions)
  3. 03Typography (families + 12-role scale)
  4. 04Layout & spacing scale
  5. 05Elevation & depth
  6. 06Shapes & radii
  7. 07Motion (easing, durations, signature)
  8. 08Imagery + generation prompt
  9. 09Components (button, card, nav, input, badge)
  10. 10Do's and don'ts
  11. 11Responsive behaviour
  12. 12Iteration guide + agent checklist

Plus theme.css (Tailwind v4 @theme), tokens.json (W3C) and the preview page source — 360 lines of DESIGN.md in total.

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