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Pixel Arcade

8-bit type, stepped pixel borders and coin-yellow buttons. Insert coin to continue.

This style

$9$19

Launch offer · Launch pricing ends Sunday

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getstylemd.com/p/pixel-arcade

The idea

A midnight-blue cabinet screen with chunky 8-bit capitals, borders built from stepped pixels, and buttons that drop 4px when you press them. Coin yellow for actions, extra-life green and game-over red as accents, scanlines over everything. High score energy.

Pixel Arcade recreates the attract screens and cabinet art of 1980s arcade games and 8-bit home consoles. A midnight-blue screen, chunky bitmap capitals, stepped pixel borders and hard shadows define the language; scanlines sit over everything like a CRT. Colours are drawn from a limited sprite palette: coin yellow for actions, extra-life green, game-over red. Copy speaks like a game: PLAYER 1, PRESS START, HIGH SCORE. It should feel playful, competitive and loud, but legible.

Principles

  • Pixels are square and edges are hard: no anti-aliased curves.
  • Use the bitmap face for headlines only; keep reading text in a clear sans.
  • Every border is 3px and every shadow is a solid 4px offset.
  • Animate in stepped frames, never with smooth easing.
  • Talk like a game: lives, scores, players and coins.

Motion

Elements pop in over four stepped frames with no smoothing, like sprites spawning. A blinking 'PRESS START' sits under the hero, and buttons drop 4px into their shadow on press.

Do & don't

Do

  • ✓ Use steps(4) easing on every animation.
  • ✓ Set image-rendering: pixelated on pixel art.
  • ✓ Write labels as game UI: SCORE, LIVES, PLAYER 1.

Don't

  • ✕ Don't round corners.
  • ✕ Don't use smooth easing or blur.
  • ✕ Don't set body text in a pixel font.

+ 3 more of each, and component rules, in the full DESIGN.md.

What's in the DESIGN.md

  1. 01Overview & principles
  2. 02Colors (tokens + proportions)
  3. 03Typography (families + 12-role scale)
  4. 04Layout & spacing scale
  5. 05Elevation & depth
  6. 06Shapes & radii
  7. 07Motion (easing, durations, signature)
  8. 08Imagery + generation prompt
  9. 09Components (button, card, nav, input, badge)
  10. 10Do's and don'ts
  11. 11Responsive behaviour
  12. 12Iteration guide + agent checklist

Plus theme.css (Tailwind v4 @theme), tokens.json (W3C) and the preview page source — 366 lines of DESIGN.md in total.

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